eSports and the eSports industry seems like a new concept to many people who are just hearing about it, but in reality, eSports leagues got its start back in the early 1980’s when Atari held the very first video game competition, the Space Invaders Tournament. This early entry into the history books of eSports attracted nearly 10,000 competitors and sowed the seeds of what would eventually become modern eSports.
By the time the 1990s came around, tournaments for arcade and console games had become increasingly common, with companies like Nintendo and Blockbuster sponsoring world championships. Competitive gaming tournaments offered brackets for competitors to compete in, something that is no longer seen or needed today.The 1990s also saw the rise of PC gaming, and some of the very first true eSports leagues competitions.
Gaming Leagues and Tournaments
In 1997, the Red Annihilation tournament for the first-person shooter (FPS) “Quake” was held and it became widely known as the first real instance of eSports, drawing over 2,000 participants. The winner received a Ferrari previously owned by John Carmack, lead developer for “Quake.”
Shortly after Red Annihilation, the Cyberathlete Professional League was formed and it was one of the first major gaming leagues created by players and software developers. In late 1997, the CPL held its first tournament which was met with warm enthusiasm. That changed though, as the following year, the CPL offered more than $15,000 in prize money which created more interest in eSports leagues and saw many more gaming leagues being created the following year.
Back then, most eSports leagues focused on first person shooters, sports games, and arcade-style games. It wasn’t until the late 1990’s that real-time strategy (RTS) games like “StarCraft: Brood War” were launched.
2000-now: The Flourishing of eSports Leagues
In the early 2000’s, eSports became increasingly popular and more tournaments were featured and more new games were released. This became the modern version of eSports and brought with it the World Cyber Games and the Electronic Sports World Cup, both major international tournaments that are still held every year, although much bigger now than back then. In 2002, the Major League Gaming (MLG) launched and is now the largest and most successful of the eSports leagues, featuring numerous games in a variety of genres – from shooters to RTS games – and offering lavish prize pools including over a hundred and seventy thousand dollars in prizes.Up-to-date leagues can be found here for esports betting.
Soon after, came sponsorships from large corporations, TV slots on USA Network and ESPN and new game releases designed specifically for multi-player competition. What is next for eSports leagues and how far will technology take the world of competitive gaming? We will have to see, but until then, we have plenty of exciting tournaments to hold our interest and keep us focused on the next big thing to come along. Find out more information at Offersville -Esports League channel.
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